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Cougnition

12
Posts
A member registered Nov 18, 2021

Recent community posts

"You're very persistent, Tron!"

"I'm also better than you."

Meat little platformer!

I hate it when my computer takes a pew on me.  Pew Pew to you too, CPU!
^.^

I got to play this for free?  This game was a Real "Steel!"  Nyuck!

A delightful game that could easily be expanded upon.  Smiley face expressions that change with your circumstance would be a cool addition.  Especially if you gave them some light hearted VO responses!

Mike Wazowski!

Just fyi, the post title states 4PM instead of 2PM

Ambitious concept for a jam.  The sfx, and visual design set a quietly intense mood, particularly the little dog cam.  Had some trouble recording things I hadn't intended to.  Maybe I was getting punchy on the keys ^.^;

(1 edit)

SFX are impactful and the whisps are appreciably sparkly.  Probably won't get to play with another person, which seems to be the intended focus.  

Quite enjoyed the way the orb interacts with the environment, and the way Happy Block moving the screen is used as a puzzle mechanic.  The visuals look nice and differentiate the environment well.

Super cute visuals and pleasant audio.  I like how the different enemy types work together to make it increasingly difficult to close in on them, and I feel like I have just enough time to maneuver if I'm smart about it.

It would be neat if the triple-type enemies were presented as a sort of mini-boss so you had to kill them to progress.  I didn't play for very long but it seems like avoiding them works better atm.

The movement feels good, neither too slippery nor abrupt.  I appreciate the slightly gratuitous gun bobbing and the simple pixelated aesthetic.  Didn't have any crashes, but exhausted the enemies I could find quickly.  Was there a level exit I missed?